cocos2dx 图片平铺
发布时间:2020-12-14 21:20:59 所属栏目:百科 来源:网络整理
导读:Texture2D *texture = Director::getInstance() - getTextureCache() - addImage("Santa.png");Texture2D::TexParams tp = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};texture - setTexParameters(tp);auto sprite = Sprite::createWithTexture(texture,Rec
Texture2D *texture = Director::getInstance() -> getTextureCache() -> addImage("Santa.png"); Texture2D::TexParams tp = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT}; texture -> setTexParameters(tp); auto sprite = Sprite::createWithTexture(texture,Rect(0,visibleSize.width,visibleSize.height)); sprite->setPosition(Vec2(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y)); this->addChild(sprite,0); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |