新建cocos(Win32)项目
1.在vs新建一个win32(不是控台)的空项目 2.在c/c++ >>预处理器>> 预处理器定义 WIN32 2.c/c++ >>常规 >> 附加包含目录 设置 ($(Cocos2dX3_5_Home)这个是环境变量) $(Cocos2dX3_5_Home)cocosplatform;$(Cocos2dX3_5_Home)extensions;$(Cocos2dX3_5_Home)cocoseditor-support;$(Cocos2dX3_5_Home);$(Cocos2dX3_5_Home)cocosaudioinclude;./;$(Cocos2dX3_5_Home)externalwin32-specificglesincludeOGLES;$(Cocos2dX3_5_Home)externalglfw3includewin32;$(Cocos2dX3_5_Home)cocosplatformdesktop;$(Cocos2dX3_5_Home)cocosplatformwin32;$(Cocos2dX3_5_Home)cocos2d;$(Cocos2dX3_5_Home)external;$(Cocos2dX3_5_Home)cocos;$(JAVA_HOME)include;$(JAVA_HOME)includewin32
3.链接器>>常规>>附加库目录>>$(Cocos2dX3_5_Home)build$(Configuration).win32 4.链接器>>输入>>附加依赖项>>libcocos2d.lib;libchipmunk.lib;opengl32.lib;glew32.lib;libzlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;libwebp.lib;libiconv.lib;glfw3.lib;freetype250.lib;winmm.lib;ws2_32.lib;libBox2D.lib;libcurl_imp.lib;%(AdditionalDependencies) 5.设置资源路径 在AppDelegate.cpp中
vector<string> searchPath; //搜索资源路径
在AppDelegate.h
添加#define RESOURCE_PATH "Resources" //资源位置 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |