cocos2dx[3.2](17)——简单绘图DrawNode
发布时间:2020-12-14 21:04:35 所属栏目:百科 来源:网络整理
导读:【唠叨】 绘图的方式有两种: 使用OpenGL的绘图原语 DrawPrimitives 。 使用 DrawNode 。 曾经在使用2.x版本的时候,学习过使用DrawPrimitives进行简单图形的绘制。 OpenGL绘图原语DrawPrimitives, 详见: http://www.jb51.cc/article/p-rialwurl-wx.html
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//圆点('位置','圆点半径','填充颜色')
void
drawDot(
const
Vec2&pos,
float
radius,
Color4F&color);
//线段('起点','终点','半线宽','填充颜色')
drawSegment(
Vec2&from,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Vec2&to,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
//三角形('顶点1','顶点2','顶点3','填充颜色')
drawTriangle(
Vec2&p1,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Vec2&p2,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Vec2&p3,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
//多边形('顶点数组','顶点个数','填充颜色','轮廓粗细','轮廓颜色')
drawPolygon(Vec2*verts,monospace!important; font-weight:bold!important; font-size:1em!important; min-height:inherit!important; color:gray!important; background:none!important">int
count,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&fillColor,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">borderWidth,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&borderColor);
//二次贝塞尔图形('起点','控制点','分段数','填充颜色')
drawQuadraticBezier(
Vec2&control,unsigned
segments,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
//三次贝塞尔图形('起点','控制点1','控制点2','填充颜色')
drawCubicBezier(
Vec2&control1,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Vec2&control2,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
3、清除绘图缓存
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drawNode->clear();
4、颜色混合方式
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BlendFuncbl={GL_ONE,GL_ONE};
drawNode->setBlendFunc(bl);
5、空心多边形绘制
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Vec2point[4];
point[0]=Vec2(100,100);
point[1]=Vec2(100,200);
point[2]=Vec2(200,200);
point[3]=Vec2(200,100);
//绘制空心多边形
//填充颜色:Color4F(1,0),透明
//轮廓颜色:Color4F(0,1,1),绿色
drawNode->drawPolygon(point,4,Color4F(1,Color4F(0,1));
【代码实战】
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//创建DrawNode
->addChild(drawNode);
//圆点
drawNode->drawDot(Vec2(50,50),10,Color4F::RED);
//线段
drawNode->drawSegment(Vec2(20,100),Vec2(100,5,1));
//三角形
drawNode->drawTriangle(Vec2(20,250),300),Vec2(50,200),1));
//实心多边形
Vec2point1[4];
point1[0]=Vec2(150,50);
point1[1]=Vec2(150,150);
point1[2]=Vec2(250,150);
point1[3]=Vec2(250,50);
drawNode->drawPolygon(point1,1));
//空心多边形
Vec2point2[4];
point2[0]=Vec2(150,200);
point2[1]=Vec2(150,300);
point2[2]=Vec2(250,300);
point2[3]=Vec2(250,200);
drawNode->drawPolygon(point2,1));
//二次贝塞尔
Vec2from1=Vec2(300,20);
Vec2to1=Vec2(450,20);
Vec2control=Vec2(360,100);
drawNode->drawQuadraticBezier(from1,control,to1,100,Color4F::ORANGE);
//三次贝塞尔
Vec2from2=Vec2(300,100);
Vec2to2=Vec2(450,100);
Vec2control1=Vec2(350,0);
Vec2control2=Vec2(400,200);
drawNode->drawCubicBezier(from2,control1,control2,to2,Color4F::YELLOW);
//颜色混合测试
drawNode->drawSegment(Vec2(300,Vec2(450,Color4F::GREEN);
drawNode->drawTriangle(Vec2(300,Vec2(400,Color4F::RED);
截图: |
//一个点、多个点
//正方形小点
drawPoint(
Vec2&point,153)!important; background:none!important">const
pointSize,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
drawPoints(
Vec2*position,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">numberOfPoints,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
//线
drawLine(
Vec2&origin,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Vec2&destination,0)!important; background:none!important">//矩形、四边形
//Solid表示实心
drawRect(
Color4F&color);
Vec2&p4,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
drawSolidRect(
Color4F&color);
//多边形
//Solid表示实心
drawPoly(
Vec2*poli,monospace!important; font-weight:bold!important; font-size:1em!important; min-height:inherit!important; color:gray!important; background:none!important">bool
closePolygon,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
drawSolidPoly(
Color4F&color);
//椭圆
//Solid表示实心
drawCircle(
Vec2¢er,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">angle,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">drawLineToCenter,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
scaleX,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">scaleY,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
drawSolidCircle(
Color4F&color);
Color4F&color);
//样条曲线
drawCardinalSpline(PointArray*config,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">tension,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
drawCatmullRom(PointArray*points,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Color4F&color);
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