Cocos2d-3.x_加载网页(Android和iOS平台)
发布时间:2020-12-14 21:04:14 所属栏目:百科 来源:网络整理
导读:#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "ui/CocosGUI.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(Hel
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "ui/CocosGUI.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: }; #endif // __HELLOWORLD_SCENE_H__ #include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); auto sprite = Sprite::create("HelloWorld.png"); sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x,visibleSize.height / 2 + origin.y)); this->addChild(sprite,0); // 在Cocos2d-3.x中,增加了可以加载网页的API,但必须注意的是:到目前为止,只能在Android和iOS平台进行加载网页,如果在其他的平台,代码则会编译出错,所以需要加上平台判断的宏定义才能编译通过 #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS) auto webView = cocos2d::experimental::ui::WebView::create(); webView->setContentSize(visibleSize); webView->setPosition(visibleSize/2.0); webView->loadURL("http://www.baidu.com"); this->addChild(webView); #endif return true; } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |