Cocos2d-3.x_触摸事件(单点触摸和多点触摸)
发布时间:2020-12-14 21:04:05 所属栏目:百科 来源:网络整理
导读:pre class="cpp" name="code"#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(
<pre class="cpp" name="code">#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: LabelTTF *pLabel; }; #endif // __HELLOWORLD_SCENE_H__ #include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30); pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0); this->addChild(pLabel); auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [](Touch *t,Event *e) { if (e->getCurrentTarget()->getBoundingBox().containsPoint(t->getLocation())) { log("onTouchBegan"); } // return true; 返回真,可以让触摸回调传递到onTouchMoved和onTouchEnded // return false; 返回假,不可以让触摸回调传递到onTouchMoved和onTouchEnded return false; }; listener->onTouchMoved = [](Touch *t,Event *e) { log("onTouchMoved"); }; listener->onTouchEnded = [](Touch *t,Event *e) { log("onTouchEnded"); }; Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,pLabel); return true; } #ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: LabelTTF *pLabel; }; #endif // __HELLOWORLD_SCENE_H__ #include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); pLabel = LabelTTF::create("HelloWorld",visibleSize.height / 2.0); this->addChild(pLabel); // 开启多点触摸 this->setTouchEnabled(true); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = [](std::vector<Touch *> ts,Event *e) { log("onTouchesBegan"); }; listener->onTouchesMoved = [](std::vector<Touch *> ts,Event *e) { log("touch is moved,touch's count is %d",ts.size()); }; listener->onTouchesEnded = [](std::vector<Touch *> ts,Event *e) { log("onTouchesEnded"); }; Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,this); return true; } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |