Cocos2d-3.x_Android物理按键回调
发布时间:2020-12-14 21:04:00 所属栏目:百科 来源:网络整理
导读:#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld);private:LabelTT
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: LabelTTF *pLabel; }; #endif // __HELLOWORLD_SCENE_H__ #include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30); pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0); this->addChild(pLabel); // 回调Android的物理按键事件 auto listener = EventListenerKeyboard::create(); listener->onKeyPressed = [](EventKeyboard::KeyCode keyCode,Event *e) { log("keyCode:%d",keyCode); switch (keyCode) { case EventKeyboard::KeyCode::KEY_BACKSPACE: { log("back is pressed"); Director::getInstance()->end(); } break; case EventKeyboard::KeyCode::KEY_MENU: { log("menu is pressed"); } break; } }; Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,this); return true; } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |