Cocos2d-3.x_基本数据类型(cocos2d::Map)
发布时间:2020-12-14 21:03:55 所属栏目:百科 来源:网络整理
导读:#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "Ball.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "Ball.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: }; #endif // __HELLOWORLD_SCENE_H__ #include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Vec2 origin = Director::getInstance()->getVisibleOrigin(); cocos2d::Map<std::string,cocos2d::__String *> map; map.insert("H",cocos2d::__String::create("Hello")); map.insert("W",cocos2d::__String::create("World")); map.insert("name",cocos2d::__String::create("cxm")); log("%s,%s,%s",map.at("H")->getCString(),map.at("W")->getCString(),map.at("name")->getCString()); return true; } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |