Cocos2d-3.x_定时器
发布时间:2020-12-14 20:50:48 所属栏目:百科 来源:网络整理
导读:#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); void menuCloseCallback(cocos2d::Ref* pS
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); void menuCloseCallback(cocos2d::Ref* pSender); virtual void update(float dt); void tick(float dt); CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__ #include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); auto sprite = Sprite::create("HelloWorld.png"); sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x,visibleSize.height / 2 + origin.y)); this->addChild(sprite,0); this->scheduleUpdate(); this->schedule(schedule_selector(HelloWorld::tick),1); return true; } void HelloWorld::update(float dt) { log("HelloWorld::update"); } void HelloWorld::tick(float dt) { log("HelloWorld::tick"); } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |