渐变打开
发布时间:2020-12-14 20:44:34 所属栏目:百科 来源:网络整理
导读:#ifdef GL_ESprecision highp float;#endifvarying vec2 v_texCoord;void main(void){ vec4 col = texture2D(CC_Texture0,v_texCoord); float fDiatance = distance( v_texCoord,vec2(0.5,0.5) ); gl_FragColor = vec4(0.0,0.0,smoothstep(0.0,1.0-sin( CC_T
#ifdef GL_ES precision highp float; #endif varying vec2 v_texCoord; void main(void) { vec4 col = texture2D(CC_Texture0,v_texCoord); float fDiatance = distance( v_texCoord,vec2(0.5,0.5) ); gl_FragColor = vec4(0.0,0.0,smoothstep(0.0,1.0-sin( CC_Time.z*0.5 ),abs(fDiatance)*0.5 ) ); } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
相关内容