cocos2d CCScrollView 解析
发布时间:2020-12-14 20:42:04 所属栏目:百科 来源:网络整理
导读:CCNode 重要属性: m_obAnchorPoint = CCPointZero m_obPosition = CCPointZero #"whole screen objects. like Scenes and Layers,should set m_bIgnoreAnchorPointForPosition to true" m_bIgnoreAnchorPointForPosition = false m_obContentSize = CCSizeZ
CCNode 重要属性: m_obAnchorPoint = CCPointZero
m_obPosition = CCPointZero
#"whole screen objects. like Scenes and Layers,should set m_bIgnoreAnchorPointForPosition to true"
m_bIgnoreAnchorPointForPosition = false
m_obContentSize = CCSizeZero
CCLayer 和 CCScene 继承与 CCNode **CCLayer:**
m_bIgnoreAnchorPointForPosition = true
setAnchorPoint = ccp(0.5,0.5)
m_obContentSize = winSize
#CCLayer加入了对外部事件的处理如触摸,重力,菜单按钮。
#默认CCLayer不处理外部事件
m_bTouchEnabled(false),m_bAccelerometerEnabled(false),m_bKeypadEnabled(false),##CCScene:##
m_bIgnoreAnchorPointForPosition = true
setAnchorPoint = ccp(0.5,0.5)
m_obContentSize = winSize
CCScrollView 继承自 CCLayer ,则继承下来的属性又 锚点为m_obAnchorPoint = ccp(0.5 0.5) 并且ignoreAnchorPointForPosition = true (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |