1、不需要参数:
function actionEndFunc() LuaLog("++++++++++++++++++++++++++22222111") end dialogBg:setScale(1/100) local actionScale = CCScaleTo:create(0.3,1) local callfunc = CCCallFunc:create(actionEndFunc) local actionSequence = CCSequence:createWithTwoActions(actionScale,callfunc) dialogBg:runAction(actionSequence)
2、传递参数:--摘自网路。
-- wrapper for callback with arguments function callbackWithArgs(callback,args) local params = args local ret = function () -- body callback(args) end return ret end -- performWithDelay version 2 function performWithDelay(node,callback,delay,args) local delay = CCDelayTime:create(delay) local callfunc = CCCallFunc:create(callbackWithArgs(callback,args) local sequence = CCSequence:createWithTwoActions(delay,callfunc) node:runAction(sequence) return sequence end -- your callback will be simple function changeScene(args) -- body local aboutGame = args.screen.create() CCDirector:sharedDirector():replaceScene(aboutGame) end -- Finally,here is a usage. performWithDelay(sceneGame,changeScene,1,{screen=aboutscreen})
参考:
http://discuss.cocos2d-x.org/t/cccallfunc-call-a-function-of-a-lua-class-instance/4043/3 (编辑:李大同)
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