cocos2dx android 自适应屏幕
发布时间:2020-12-14 20:30:43 所属栏目:百科 来源:网络整理
导读:在 AppDelegate::applicationDidFinishLaunching()中 auto director = Director::getInstance(); auto glview = director-getOpenGLView(); if(!glview) { glview = GLView::create("My Game");glview-setFrameSize(540,960); director-setOpenGLView(glview
在 AppDelegate::applicationDidFinishLaunching()中 auto director = Director::getInstance(); auto glview = director->getOpenGLView(); if(!glview) { glview = GLView::create("My Game"); glview->setFrameSize(540,960); director->setOpenGLView(glview); } glview->setDesignResolutionSize(540,960,ResolutionPolicy::EXACT_FIT); 其中(540,960)为项目设计size 改为自己项目size就可以了 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |