//GameScene.cpp
#include"GameScene.h"
USING_NS_CC;
cocos2d::Scene*GameScene::createScene()
{
auto
scene=Scene::create();
layer=GameScene::create();
scene->addChild(layer);
return
scene;
}
GameScene::init()
{
if
(!Layer::init())
return
false
;
size=Director::getInstance()->getVisibleSize();
//autosize=Director::getInstance()->getWinSize();
//加载背景
bg=Sprite::create(
"OnePiece_1.png"
);
bg->setPosition(Vec2(size.width/2,size.height/2));
this
->addChild(bg);
target=Sprite::create(
"target.png"
);
target->setPosition(Vec2(size.width/2,size.height/2));
//target->setScale(2);
node=Node::create();
clippingNode=ClippingNode::create();
clippingNode->setStencil(node);
clippingNode->setInverted(
true
);
clippingNode->setAlphaThreshold(0);
->addChild(clippingNode);
clippingNode->addChild(target);
//创建监听事件对象
listener=EventListenerTouchOneByOne::create();
//定义监听事件的回调函数
listener->onTouchBegan=CC_CALLBACK_2(GameScene::onTouchBegan,
);
//在事件分发器中注册
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,monospace!important; border:0px!important; bottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; outline:0px!important; overflow:visible!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-size:1em!important; min-height:inherit!important">);
;
}
GameScene::onTouchBegan(Touch*touch,Event*unused_event)
{
pos=touch->getLocation();
//每次点击屏幕,在点击处添加射击效果图片,该图片也需要被打穿
holeBg=Sprite::create(
"hole_effect.png"
);
holeBg->setPosition(pos);
clippingNode->addChild(holeBg);
//将弹孔添加到模板上,造成板底裁减洞口形状
hole=Sprite::create(
"hole_stencil.png"
);
hole->setPosition(pos);
node->addChild(hole);
;
}
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