Cocos2d-x 3.0-屏幕截图后跳转到另外场景
void HelloWorld::jumpToGameOver(){ // //保存图片 Size visibleSize=Director::getInstance()->getWinSize(); // //定义一个屏幕大小的渲染纹理 RenderTexture* renderTexture = RenderTexture::create(visibleSize.width,visibleSize.height,Texture2D::PixelFormat::RGBA8888); Scene* curScene = Director::getInstance()->getRunningScene(); // //渲染纹理开始捕捉 renderTexture->begin(); // //绘制当前场景 curScene->visit(); // //结束 renderTexture->end(); // //保存png renderTexture->saveToFile("screenshoot.png",Image::Format::PNG); //说Node正在工作,你打断他了,感觉来了加个pause,success!! curScene->pause(); //跳转到GameOver Director::getInstance()->replaceScene(GameOver::createScene()); } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |