Cocos2d-x3.3Final(9)RichText常用成员函数(C++)
RichText * _richText = RichText::create(); RichElementText * re1 = RichElementText::create(1,Color3B::RED,255,str1,"Marker Felt",10); RichElementText * re4 = RIchElementText::create(4,Color3B::GREEN,"And green with TTF support. ","fonts/Marker Felt.ttf",10); RichElementImage * reimg = RichElementImage::create(6,Color3B::WHITE,"sliderballnormal.png");
cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("100/100.ExportJson"); cocostudio::Armature * pAr = cocostudio::Armature::create("100"); pAr->getAnimation()->play("Animation1"); //创建骨骼动画
RichElementCustomNode * recustom = RichElementCustomNode::create(1,Color::WHITE,pAr); //构造富文本元素
_richText->pushBackElement(re1); _richText->insertElement(re2,1); _richText->insertElement(reimg,2); _richText->pushBackElement(recustom);
_richText->setLocalZOrder(10); addChild(_richText);
_richText->ignoreContentAdaptWithSize(true); //是否忽略当前内容适应大小,为true则 不管_richText的大小,按照默认的渲染器的大小进行渲染。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |