cocos2dx 我所不知的技巧
发布时间:2020-12-14 20:18:06 所属栏目:百科 来源:网络整理
导读:1、实现图片的平铺复制 local visibleSize = VisibleRect:getVisibleSize()local texture = cc.Director:getInstance():getTextureCache():addImage("repeat.jpg")texture:setTexParameters(gl.LINEAR,gl.LINEAR,gl.REPEAT,gl.REPEAT)local sprite = cc.Spri
1、实现图片的平铺复制local visibleSize = VisibleRect:getVisibleSize() local texture = cc.Director:getInstance():getTextureCache():addImage("repeat.jpg") texture:setTexParameters(gl.LINEAR,gl.LINEAR,gl.REPEAT,gl.REPEAT) local sprite = cc.Sprite:createWithTexture(texture,cc.rect(0,visibleSize.width,visibleSize.height)) sprite:setPosition(cc.p(visibleSize.width/2,visibleSize.height/2)) 实现的效果,将如下的图片实现重复拼接,直到覆盖满整个visiblesize 这里需要注意的是,图片的宽和高都必须是2的次幂,否则会报错 CCASSERT((_pixelsWide == ccNextPOT(_pixelsWide) || texParams.wrapS == GL_CLAMP_TO_EDGE) && (_pixelsHigh == ccNextPOT(_pixelsHigh) || texParams.wrapT == GL_CLAMP_TO_EDGE),"GL_CLAMP_TO_EDGE should be used in NPOT dimensions"); int ccNextPOT(int x) { x = x - 1; x = x | (x >> 1); x = x | (x >> 2); x = x | (x >> 4); x = x | (x >> 8); x = x | (x >>16); return x + 1; }
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