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cocos2d 添加动画几种方式

发布时间:2020-12-14 20:17:37 所属栏目:百科 来源:网络整理
导读://1.ArmatureDataManager::getInstance()-addArmatureFileInfo("Defind/Defind.ExportJson");auto armature = Armature::create("Defind");armature-setPosition(Point(100,100));this-addChild(armature);armature-getAnimation()-play("WalkRight");auto a
//1.
	ArmatureDataManager::getInstance()->addArmatureFileInfo("Defind/Defind.ExportJson");
	auto armature = Armature::create("Defind");
	armature->setPosition(Point(100,100));
	this->addChild(armature);
	armature->getAnimation()->play("WalkRight");
	auto armature1 = Armature::create("Defind");
	armature1->setPosition(Point(200,100));
	this->addChild(armature1);
	armature1->getAnimation()->play("WalkLeft");
//2.
	auto *rootNode = CSLoader::createNode("Node.csb");
	rootNode->setPosition(Point(100,200));
	ActionTimeline *action = CSLoader::createTimeline("Node.csb");
	action->gotoFrameAndPlay(0,80,true);
	rootNode->runAction(action);
//3.
auto enemy_walker = SpriteFrameCache::getInstance();
	enemy_walker->addSpriteFramesWithFile("Define.plist","Define.png");
	Animation*animation = Animation::create();
	for (int i = 1; i < 4; i++){
		auto spriteFrame = enemy_walker->getSpriteFrameByName(String::createWithFormat("walker%d.png",i)->getCString());
		animation->addSpriteFrame(spriteFrame);
	}
	animation->setDelayPerUnit(0.15f);
	AnimationCache::getInstance()->addAnimation(animation,String::createWithFormat("walker")->getCString());

(编辑:李大同)

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