Cocos2d-x3.3Final(3) Button常用成员函数(C++)
Button * button = Button::create("cocosui/animationbuttonnormal.png"); //新建按钮 Button* button = Button::create("cocosui/button.png","cocosui/buttonHighlighted.png"); //新建按钮 button->addTouchEventListener(CC_CALLBACK_2(UIButtonTest::touchEvent,this)); //设置按钮的触摸事件和作用目标(继承自Widget) button->setZoomScale(0.4f); //3.3新增函数,按钮点击后会变大为原来的系数1+这里的系数0.4, //可搭配Slider配合使用,slider->getPercent() //float zoomScale = percent * 0.01; //btn->setZoomScale(zoomScale);
button->setPressedActionEnabled(true); //设置按钮是否启用点击缩放的效果 button->setOpacity(100); //继承自node,设置node透明度,0完全透明,100完全不透明 button->loadTextureNormal("cocosui/animationbuttonnormal.png"); //加载正常情况下的填充图 btn->loadTexturePressed("cocosui/animationbuttonpressed.png"); //加载按下按钮情况下的填充图 button->setScale9Enabled(true); //是否启用九宫格显示模式 button->setContentSize(Size(150,70)); //设置按钮的大小(继承自Node) button->setPosition(Vec2(widgetSize.width / 2.0f,widgetSize.height / 2.0f)); //设置按钮的位置(继承自Node) button->runAction(Sequence::create(FadeIn::create(0.5),DelayTime::create(1.0),FadeOut::create(0.5),nullptr)); //执行一个动作或动作序列(继承自Node) Touch事件处理函数的四种Touch状态: Widget::TouchEventType::ENDED: Widget::TouchEventType::CANCELED: Widget::TouchEventType::MOVED: Widget::TouchEventType::BEGAN:
button2->setName("normal"); //设置名字 button->setColor(Color3B::GREEN); //设置按钮的颜色 button2->setPosition(button->getPosition() + Vec2(100,0)); //(设置位置参数可以这样使用相加) btn2->setAnchorPoint(Vec2(0,0.5)); //设置锚点 button->setTitleText("Title Button!"); //设置按钮的标题 button->setTitleColor(Color3B::YELLOW); //标题颜色 button->setFlippedX(true); //设置按钮在X方向上翻转 auto label = button->getTitleRenderer(); //按钮的标题渲染器是一个label button->runAction(RepeatForever::create(Sequence::create(ScaleTo::create(1.0f,1.2f), { //点击删除自己 Layout *layout = Layout::create();
Button* button = Button::create("cocosui/animationbuttonnormal.png",
auto layout = _uiLayer->getChildByTag(12); }
button->ignoreContentAdaptWithSize(false); //继承自Widget,设置参数为true,setContentSize失效,大小等于函数getVirtualRendererSize的返回值 {//设置按钮标题的效果 Label *title = button->getTitleRenderer(); title2->enableOutline(Color4B::GREEN,3); //It only works on IOS and Android when you use System fonts }
button2->setNormalizedPosition(Vec2(0.8f,0.5f)); //等价 void setNormalizedPosition(Vec2 pos) { Size s = getParent()->getContentSize(); _position = pos * s; } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |