[Cocos2d-x]在Cocos2d-x 3.x版本中如何通过WebSocket连接服务器
发布时间:2020-12-14 20:05:15 所属栏目:百科 来源:网络整理
导读:首先新建一个空的文件夹,通过npm安装 nodejs-websocket : npm install nodejs-websocket 新建 app.js 文件: var ws = require( "nodejs-websocket" );ws.createServer( function (conn){ conn.on( "text" , function (str) { console.log( "get the messa
首先新建一个空的文件夹,通过npm安装 npm install nodejs-websocket 新建 var ws = require("nodejs-websocket"); ws.createServer(function(conn){ conn.on("text",function (str) { console.log("get the message: "+str); conn.sendText("the server got the message"); }) conn.on("close",function (code,reason) { console.log("connection closed"); }); conn.on("error",68)">"an error !"); }); }).listen(8001); 通过 Cocos2d-x
#include "network/WebSocket.h"
class HelloWorld : public cocos2d::Layer,public cocos2d::network::WebSocket::Delegate
// for virtual function in websocket delegate virtual void onOpen(cocos2d::network::WebSocket* ws); virtual void onMessage(cocos2d::network::WebSocket* ws,const cocos2d::network::WebSocket::Data& data); virtual void onClose(cocos2d::network::WebSocket* ws); virtual void onError(cocos2d::network::WebSocket* ws,const cocos2d::network::WebSocket::ErrorCode& error); // the websocket io client cocos2d::network::WebSocket* _wsiClient;
_wsiClient = new cocos2d::network::WebSocket(); _wsiClient->init(*this,"ws://localhost:8001");
// 开始socket连接 void HelloWorld::onOpen(cocos2d::network::WebSocket* ws) { CCLOG("OnOpen"); } // 接收到了消息 void HelloWorld::onMessage(cocos2d::network::WebSocket* ws,const cocos2d::network::WebSocket::Data& data) { std::string textStr = data.bytes; textStr.c_str(); CCLOG(textStr.c_str()); } // 连接关闭 void HelloWorld::onClose(cocos2d::network::WebSocket* ws) { if (ws == _wsiClient) { _wsiClient = NULL; } CC_SAFE_DELETE(ws); CCLOG("onClose"); } // 遇到错误 void HelloWorld::onError(cocos2d::network::WebSocket* ws,const cocos2d::network::WebSocket::ErrorCode& error) { if (ws == _wsiClient) { char buf[100] = {0}; sprintf(buf,68)">"an error was fired,code: %d",error); } CCLOG("Error was fired,error code: %d",error); } 还有一个使用SocketIO的方案,尚未尝试,明天测试一下: // Require HTTP module (to start server) and Socket.IO var http = require('http'),io = require('socket.io'); // Start the server at port 8080 var server = http.createServer(function(req,res){ // Send HTML headers and message res.writeHead(200,{ 'Content-Type': 'text/html' }); res.end('<h1>Hello Socket Lover!</h1>'); }); server.listen(8080); // Create a Socket.IO instance,passing it our server var socket = io.listen(server); // Add a connect listener socket.on('connection',function(client){ // Create periodical which ends a message to the client every 5 seconds var interval = setInterval(function() { client.send('This is a message from the server! ' + new Date().getTime()); },5000); // Success! Now listen to messages to be received client.on('message',function(event){ console.log('Received message from client!',event); }); client.on('disconnect',function(){ clearInterval(interval); console.log('Server has disconnected'); }); }); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |