直接上代码
Size size=Director::getInstance()->getWinSize(); //常见的一种形式 Sprite* sp=Sprite::create("HelloWorld.png"); sp->setPosition(size.width/2,size.height/2); //截图的形式 Rect r=Rect(0,160,120); auto sp1=Sprite::create("Blowfish0.png",r); sp1->setPosition(size.width/2,size.height/2); //纹理的方式创建 Texture2D* text=Director::getInstance()->getTextureCache()->addImage("Cn16.png"); auto sp2=Sprite::createWithTexture(text); sp2->setPosition(size.width/2+100,size.height/2); //纹理和截图结合使用 Texture2D* text2=Director::getInstance()->getTextureCache()->addImage("Blowfish0.png"); auto sp3=Sprite::createWithTexture(text2,r,false); sp3->setPosition(size.width/2+100,size.height/2-50);
//利用.plist文件创建并且用到了帧缓存 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Blowfish0.plist");
//"Fish08/normal/actor_fish_hetun02_normal_001.png" 是.plist下组成图的key,就像map的键值模式一样 这里取的是值 auto frame=SpriteFrameCache::getInstance()->getSpriteFrameByName("Fish08/normal/actor_fish_hetun02_normal_001.png");
auto sp4=Sprite::createWithSpriteFrame(frame); sp4->setPosition(size.width/2+100,size.height/2-100);
// 利用.plist文件创建,直接使用.plist中组成图的key的值 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Blowfish0.plist"); auto sp5=Sprite::createWithSpriteFrameName("Fish08/normal/actor_fish_hetun02_normal_002.png"); sp5->setPosition(size.width/2+100,size.height/2-200);
资源文件自己寻找合适的添加进去就行了,贴上此.plist文件内容:
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>frames</key> <dict> <key>Fish08/normal/actor_fish_hetun02_normal_001.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>0</integer> <key>y</key> <integer>0</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_002.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>0</integer> <key>y</key> <integer>122</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_003.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>0</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_004.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>122</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_005.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>324</integer> <key>y</key> <integer>0</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_006.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>324</integer> <key>y</key> <integer>122</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_007.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>0</integer> <key>y</key> <integer>244</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_008.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>0</integer> <key>y</key> <integer>366</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_009.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>244</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_010.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>366</integer> </dict> </dict> <key>metadata</key> <dict> <key>format</key> <integer>0</integer> <key>realTextureFileName</key> <string>Blowfish0.png</string> <key>size</key> <string>{512,512}</string> <key>textureFileName</key> <string>Blowfish0.png</string> </dict> <key>texture</key> <dict> <key>height</key> <integer>512</integer> <key>width</key> <integer>512</integer> </dict> </dict> </plist> (编辑:李大同)
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