cocos2d-x 界面截屏CCRenderTexture
发布时间:2020-12-14 19:56:52 所属栏目:百科 来源:网络整理
导读:转自 http://www.cppblog.com/merlinfang/archive/2013/08/06/202364.html void ScreenShoot::screenShoot(){CCSize size = CCDirector::sharedDirector()-getWinSize();//定义一个屏幕大小的渲染纹理;CCRenderTexture * pScreen = CCRenderTexture::create(
转自 http://www.cppblog.com/merlinfang/archive/2013/08/06/202364.html void ScreenShoot::screenShoot() { CCSize size = CCDirector::sharedDirector()->getWinSize(); //定义一个屏幕大小的渲染纹理; CCRenderTexture * pScreen = CCRenderTexture::create(size.width,size.height,kCCTexture2DPixelFormat_RGBA8888);//截取格式; //获取当前的场景指针: CCScene * pCurScene = CCDirector::sharedDirector()->getRunningScene(); //渲染纹理开始捕捉: pScreen->begin(); //当前场景参与绘制; this->visit();//pCurScene->visit(),这样用会发生访问冲突; //结束捕捉; pScreen->end(); //保存为png; pScreen->saveToFile("XXX.png",kCCImageFormatPNG);//保存为png格式的,kCCImageFormatJPG 保存为jpg格式的; CC_SAFE_DELETE(pScreen);//截完后删除; } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |