//创建游戏遮罩 this.clip=new cc.ClippingNode(); this.clip.setInverted(true); this.clip.setAlphaThreshold(0.0); this.addChild(this.clip,this.kTagClipNode ); var back=new cc.LayerColor(cc.color(0,200,0)); this.clip.addChild(back); var nodef=new cc.Node(); var close=new cc.Sprite(res.CloseNormal_png); nodef.addChild(close); nodef.setPosition(cc.p(size.width/2,size.height/2)); this.clip.setStencil(nodef); this.tip = new cc.Sprite(res.tip_png); this.tip.setScale(0.5); this.tip.setRotation(60); this.tip.setPosition(cc.p(size.width/2-70,size.height/2+50)); this.addChild( this.tip,this.kTagTip); this.tip.runAction(cc.repeatForever( cc.sequence( cc.scaleBy(0.25,0.95),cc.scaleTo(0.25,0.5) ) ));
//触摸开始 onTouchBegan:function (touch,event) { var _size =cc.director.getWinSize(); var point=touch.getLocation(); var rect=cc.rect(_size.width/2-30,_size.height/2-30,60,60); if (cc.rectContainsPoint(rect,point)) { //this.removeChild(this.tip,true); var asd = cc.director.getRunningScene().getChildByTag(1000); asd.removeChild(asd.tip); asd.removeChild(asd.clip); return true; } return false; }, (编辑:李大同)
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