【Cocos2d-x Lua笔记三】CocosLuaGame开篇续
发布时间:2020-12-14 19:50:08 所属栏目:百科 来源:网络整理
导读:在main中 --create scene local scene = require("GameScene") local gameScene = scene.create() gameScene:playBgMusic() if cc.Director:getInstance():getRunningScene() then cc.Director:getInstance():replaceScene(gameScene) else cc.Director:getI
在main中 --create scene local scene = require("GameScene") local gameScene = scene.create() gameScene:playBgMusic() if cc.Director:getInstance():getRunningScene() then cc.Director:getInstance():replaceScene(gameScene) else cc.Director:getInstance():runWithScene(gameScene) end
1.GameScene 来看看GameScene中的代码 local GameScene = class("GameScene",function() return cc.Scene:create() end) function GameScene.create() local scene = GameScene.new() scene:addChild(scene:createLayer()) return scene end function GameScene:ctor() self.visibleSize = cc.Director:getInstance():getVisibleSize() self.origin = cc.Director:getInstance():getVisibleOrigin() end function GameScene:playBgMusic() end -- create layer function GameScene:createLayer() local rootNode = cc.CSLoader:createNode("MainScene.csb") local menuPopup,menuTools,effectID local function menuCallbackClose() cc.Director:getInstance():endToLua() end -- add handler for close item local menuToolsItem = rootNode:getChildByName("Button_1") menuToolsItem:addTouchEventListener(menuCallbackClose) return rootNode end return GameScene local GameScene = class("GameScene",function()return cc.Scene:create()end) Lua是一门脚本语言,不是面向对象的,所以是通过table来实现类的模拟。class函数的的参数是类名及要继承的父类。 local rootNode = cc.CSLoader:createNode("MainScene.csb")从MainScene文件中创建节点,MainSence.csb是CocoStudio导出的资源描述文件。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |