cocos2dx 动作篇 重复动作 RepeatForever的用法
发布时间:2020-12-14 19:48:45 所属栏目:百科 来源:网络整理
导读:Size visibleSize = Director::getInstance()-getVisibleSize(); Vec2 origin = Director::getInstance()-getVisibleOrigin(); Sprite * sp = Sprite::create("HelloWorld.png"); sp-setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this-add
Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); Sprite * sp = Sprite::create("HelloWorld.png"); sp->setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this->addChild(sp); //创建一个弹跳的动作 JumpBy * jumpby = JumpBy::create(3.0f,Point(50,1),100,1); //创建一个永久性的重复动作 RepeatForever * repeatforever = RepeatForever::create(jumpby); //有限次的动作重复 Repeat * repeat = Repeat:: create(jumpby,3); sp->runAction(repeat); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |