cocos2dx 动作篇 组合动作Spawn 和 Sequence
发布时间:2020-12-14 19:48:44 所属栏目:百科 来源:网络整理
导读:Size visibleSize = Director::getInstance()-getVisibleSize(); Vec2 origin = Director::getInstance()-getVisibleOrigin(); Sprite * sp = Sprite::create("HelloWorld.png"); sp-setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this-add
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin(); Sprite * sp = Sprite::create("HelloWorld.png"); sp->setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this->addChild(sp); //创建一个移动动作 MoveBy * moveby = MoveBy::create(2.2f,Point(40,20)); //创建一个弹跳的动作 JumpBy * jumpby = JumpBy::create(3.0f,Point(50,1),100,1); //创建一个旋转动作 RotateBy * rotateby = RotateBy::create(2.5f,220,10); ///////////////////////////////////////创建组合动作将动作组合起来 //顺序执行 Action * action = Sequence::create(moveby,jumpby,rotateby,NULL); //一起执行 Action * action = Spawn::create(moveby,NULL); sp->runAction(action);(编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |