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cocos2dx游戏-可爱的小精灵的各种用法大全

发布时间:2020-12-14 19:42:08 所属栏目:百科 来源:网络整理
导读:struct transformValues_ 拥有如下几个参数 CCPoint pos; // position x and y 位置 CCPoint scale; // scale x and y 放大缩小 float rotation; 旋转 CCPoint skew; // skew x and y 倾斜 CCPoint ap; // anchor point in pixels 锚点 bool visible; 是否可

struct transformValues_ 拥有如下几个参数

CCPoint pos; // position x and y 位置
CCPoint scale; // scale x and y 放大缩小
float rotation; 旋转
CCPoint skew; // skew x and y 倾斜
CCPoint ap; // anchor point in pixels 锚点
bool visible; 是否可见

Public Member Functions virtual GLubytegetOpacity (void) getOpacity 获取透明度 virtual voidsetOpacity (GLubyte var) setOpacity 设置透明度 virtual const ccColor3B &getColor (void) getColor 获取颜色 virtual voidsetColor (const ccColor3B &var) setColor 设置颜色 virtual voiddraw (void) 绘制 可以覆盖转换为自己的绘制方式 Override this method to draw your own node. boolisDirty (void) 精灵是否需要更新在自己所在在的位图上 whether or not the Sprite needs to be updated in the Atlas voidsetDirty (bool bDirty) 设置是否需要更新 make the Sprite to be updated in the Atlas. ccV3F_C4B_T2F_QuadgetQuad (void) 获取文本位置 顶点位置 和颜色 get the quad (tex coords,vertex coords and color) information boolisTextureRectRotated (void) 是否旋转 returns whether or not the texture rectangle is rotated unsigned intgetAtlasIndex (void) 获取所在图片集ID Set the index used on the TextureAtlas. voidsetAtlasIndex (unsigned int uAtlasIndex) 设置说属图片集ID Set the index used on the TextureAtlas. const CCRect &getTextureRect (void) 返回精灵大小 returns the rect of the CCSprite in points boolisUsesBatchNode (void) 判断精灵是否在 CCSpriteBatchNode 渲染 whether or not the Sprite is rendered using a CCSpriteBatchNode voidsetUsesSpriteBatchNode (bool bUsesSpriteBatchNode) 设置该精灵对象在 CCSpriteBatchNode 中被渲染 make the Sprite been rendered using a CCSpriteBatchNode CCTextureAtlas *getTextureAtlas (void) 获取设置地图纹理 voidsetTextureAtlas (CCTextureAtlas *pobTextureAtlas) CCSpriteBatchNode *getSpriteBatchNode (void) 设置和获取一批精灵集 voidsetSpriteBatchNode (CCSpriteBatchNode *pobSpriteBatchNode) ccHonorParentTransformgetHonorParentTransform (void) 是否根据其父的矩阵变化而改变 whether or not to transform according to its parent transformations. voidsetHonorParentTransform (ccHonorParentTransform eHonorParentTransform) whether or not to transform according to its parent transformations. const CCPoint &getOffsetPositionInPixels (void) 获取便宜位置(象素) Get offset position of the sprite. ccBlendFuncgetBlendFunc (void) 设置获取混合方法 conforms to CCTextureProtocol protocol voidsetBlendFunc (ccBlendFunc blendFunc) conforms to CCTextureProtocol protocol CCSprite (void) virtual~CCSprite (void) virtual boolinit (void) virtual voidremoveChild (CCNode *pChild,bool bCleanup) 移除孩子 是否清理action Removes a child from the container. virtual voidremoveAllChildrenWithCleanup (bool bCleanup) Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. virtual voidreorderChild (CCNode *pChild,int zOrder) 移除孩子由zOrder决定 Reorders a child according to a new z value. virtual voidaddChild (CCNode *pChild) Adds a child to the container with z-order as 0. virtual voidaddChild (CCNode *pChild,int zOrder) Adds a child to the container with a z-order If the child is added to a 'running' node,then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. virtual voidaddChild (CCNode *pChild,int zOrder,int tag) Adds a child to the container with z order and tag If the child is added to a 'running' node,then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. virtual voidsetDirtyRecursively (bool bValue) virtual voidsetPosition (const CCPoint &pos) 设置位置 setPosition virtual voidsetPositionInPixels (const CCPoint &pos) 设置位置(象素) setPositionInPixels virtual voidsetRotation (float fRotation) 设置旋转 setRotation virtual voidsetSkewX (float sx) 设置倾斜XY setSkewX virtual voidsetSkewY (float sy) setSkewY virtual voidsetScaleX (float fScaleX) 设置放大缩小 setScaleX virtual voidsetScaleY (float fScaleY) setScaleY virtual voidsetScale (float fScale) The scale factor of the node. virtual voidsetVertexZ (float fVertexZ) 设置Z轴顶点坐标 setVertexZ virtual voidsetAnchorPoint (const CCPoint &anchor) 设置锚点坐标 setAnchorPoint virtual voidsetIsRelativeAnchorPoint (bool bRelative) 设置是否相对锚点坐标 setIsRelativeAnchorPoint virtual voidsetIsVisible (bool bVisible) 设置是否可见 setIsVisible voidsetFlipX (bool bFlipX) 设置X翻转Y翻转 voidsetFlipY (bool bFlipY) boolisFlipX (void) whether or not the sprite is flipped horizontally. boolisFlipY (void) whether or not the sprite is flipped vertically. voidupdateColor (void) virtual voidsetIsOpacityModifyRGB (bool bValue) 设置是否RGB透明修饰 opacity: conforms to CCRGBAProtocol protocol virtual boolgetIsOpacityModifyRGB (void) returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity,opacity,opacity); virtual voidsetTexture (CCTexture2D *texture) 设置纹理 virtual CCTexture2D *getTexture (void) boolinitWithTexture (CCTexture2D *pTexture) 初始化精灵精灵通过纹理 Initializes an sprite with a texture. boolinitWithTexture (CCTexture2D *pTexture,const CCRect &rect) 初始化sprite通过纹理和矩形 Initializes an sprite with a texture and a rect. boolinitWithSpriteFrame (CCSpriteFrame *pSpriteFrame)初始化精灵通过精灵帧 boolinitWithSpriteFrameName (const char *pszSpriteFrameName) Initializes an sprite with an sprite frame name. 初始化精灵通过一个精灵帧名称 boolinitWithFile (const char *pszFilename)初始化精灵通过一个图片地址 Initializes an sprite with an image filename. boolinitWithFile (const char *pszFilename,const CCRect &rect) Initializes an sprite with an image filename,and a rect. 初始化精灵通过一个图片地址和矩形 boolinitWithBatchNode (CCSpriteBatchNode *batchNode,const CCRect &rect)初始化精灵通过精灵集合和一个矩形 Initializes an sprite with an CCSpriteBatchNode and a rect in points. boolinitWithBatchNodeRectInPixels (CCSpriteBatchNode *batchNode,const CCRect &rect) Initializes an sprite with an CCSpriteBatchNode and a rect in pixels. voidupdateTransform (void) 更新矩阵 updates the quad according the the rotation,position,scale values. voiduseSelfRender (void)使用自身渲染 tell the sprite to use self-render. voidsetTextureRect (const CCRect &rect)更新精灵在纹理上的矩形 updates the texture rect of the CCSprite in points. voidsetTextureRectInPixels (const CCRect &rect,bool rotated,const CCSize &size) updates the texture rect,rectRotated and untrimmed size of the CCSprite in pixels voiduseBatchNode (CCSpriteBatchNode *batchNode)使用精灵集 tell the sprite to use batch node render. voidsetDisplayFrame (CCSpriteFrame *pNewFrame)设置显示帧 sets a new display frame to the CCSprite. boolisFrameDisplayed (CCSpriteFrame *pFrame)判断当前显示帧 returns whether or not a CCSpriteFrame is being displayed CCSpriteFrame *displayedFrame (void)返回当前显示帧 returns the current displayed frame. voidsetDisplayFrameWithAnimationName (const char *animationName,int frameIndex) 设置动画并设置显示索引 changes the display frame with animation name and index. Static Public Member Functions static CCSprite *spriteWithTexture (CCTexture2D *pTexture) Creates an sprite with a texture. 通过纹理创建一个精灵 static CCSprite *spriteWithTexture (CCTexture2D *pTexture,const CCRect &rect) Creates an sprite with a texture and a rect. 通过纹理和矩形创建一个精灵 static CCSprite *spriteWithTexture (CCTexture2D *pTexture,const CCRect &rect,const CCPoint &offset) Creates an sprite with a texture,a rect and offset. 通过纹理和偏移矩形创建一个精灵 static CCSprite *spriteWithSpriteFrame (CCSpriteFrame *pSpriteFrame) Creates an sprite with an sprite frame. 通过帧创建一个精灵 static CCSprite *spriteWithSpriteFrameName (const char *pszSpriteFrameName) Creates an sprite with an sprite frame name. 通过帧名称创建一个精灵 static CCSprite *spriteWithFile (const char *pszFileName) Creates an sprite with an image filename. 通过图片创建一个精灵 static CCSprite *spriteWithFile (const char *pszFileName,const CCRect &rect) Creates an sprite with an image filename and a rect. 通过图片和矩形创建一个精灵 static CCSprite *spriteWithBatchNode (CCSpriteBatchNode *batchNode,const CCRect &rect) Creates an sprite with an CCBatchNode and a rect. 通过精灵集和矩形创建一个精灵 Protected Member Functions voidupdateTextureCoords (const CCRect &rect) 更新纹理位置 矩形 voidupdateBlendFunc (void) 更新混合方法 voidgetTransformValues (struct transformValues_ *tv) 获取矩阵参数 Protected Attributes GLubytem_nOpacity 透明 Opacity: conforms to CCRGBAProtocol protocol. ccColor3Bm_sColor 颜色 Color: conforms with CCRGBAProtocol protocol. CCTextureAtlas *m_pobTextureAtlas 地图集 unsigned intm_uAtlasIndex 地图集索引 CCSpriteBatchNode *m_pobBatchNode 精灵集 ccHonorParentTransformm_eHonorParentTransform 是否随父矩阵变换 boolm_bDirty 是否更新 boolm_bRecursiveDirty ? boolm_bHasChildren 是否有子对象 ccBlendFuncm_sBlendFunc 是否混合方法 CCTexture2D *m_pobTexture 纹理 boolm_bUsesBatchNode 是否使用精灵集 CCRectm_obRect 矩形 CCRectm_obRectInPixels boolm_bRectRotated 是否矩形旋转 CCPointm_obOffsetPositionInPixels 偏移 CCPointm_obUnflippedOffsetPositionFromCenter ccV3F_C4B_T2F_Quadm_sQuad QUAD ccColor3Bm_sColorUnmodified 原始颜色 boolm_bOpacityModifyRGB 是否透明修饰 boolm_bFlipX 是否X翻转 boolm_bFlipY 是否Y翻转

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