cocos2dx3.0-编译安卓的一些问题
发布时间:2020-12-14 19:39:50 所属栏目:百科 来源:网络整理
导读:如何Android.mk自己去寻找Classes下的.cpp文件 LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_CPPFLAGS += -fexceptionsLOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcppdefine walk$(wildcard $(1)) $(foreach e,$(wil
如何Android.mk自己去寻找Classes下的.cpp文件 LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_CPPFLAGS += -fexceptions LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp define walk $(wildcard $(1)) $(foreach e,$(wildcard $(1)/*),$(call walk,$(e))) endef ALLFILES = $(call walk,$(LOCAL_PATH)/../../Classes) FILE_LIST := hellocpp/main.cpp FILE_LIST += $(filter %.cpp,$(ALLFILES)) FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static include $(BUILD_SHARED_LIBRARY) $(call import-module,2d) $(call import-module,audio/android) $(call import-module,Box2D) 关于添加extensions编译时找不到文件的情况 在导入cocos-ext.h时不能写成 #include "cocos-ext.h" 而是要写成 #include "extensions/cocos-ext.h" (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |