读取cocoStudio中的Animation
发布时间:2020-12-14 19:25:46 所属栏目:百科 来源:网络整理
导读:读取序列帧的过程:ArmatureDataManager::getInstance()-addArmatureFileInfo("AnimationTest/AnimationTest.ExportJson");Armature* arm = Armature::create("AnimationTest");arm-setPosition(200,200);this-addChild(arm);arm-getAnimation()-setMovement
读取序列帧的过程: ArmatureDataManager::getInstance()->addArmatureFileInfo("AnimationTest/AnimationTest.ExportJson"); Armature* arm = Armature::create("AnimationTest"); arm->setPosition(200,200); this->addChild(arm); arm->getAnimation()->setMovementEventCallFunc([=](Armature* arm,MovementEventType type,std::string id){ if (type == MovementEventType::START) { CCLOG("START:%s-------",id.c_str()); } else if (type == MovementEventType::COMPLETE) { CCLOG("COMPLETE:%s------------",id.c_str()); arm->getAnimation()->play("jump"); } }); arm->getAnimation()->play("Animation1"); 读取骨骼动画:
ArmatureDataManager::getInstance()->addArmatureFileInfo("Export/Wolfs/Wolfs.ExportJson"); Armature* arm = Armature::create("Wolfs"); arm->setPosition(200,200); this->addChild(arm); arm->getAnimation()->setFrameEventCallFunc([=](Bone *bone,const std::string& frameEventName,int originFrameIndex,int currentFrameIndex){ CCLOG("bone:%s,EventName:%s",bone->getName().c_str(),frameEventName.c_str()); }); arm->getAnimation()->play("Animation2"); 读取UI:
auto uiLayer = GUIReader::getInstance()->widgetFromJsonFile("StartUI/StartUI.ExportJson"); this->addChild(uiLayer); ui中的层级关系使用getChildByName实现。 如下实现: LoadingBar* loadb = (LoadingBar*)uicheb->getChildByName("Image_4")->getChildByName("ProgressBar_6"); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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