cocos2d-x3.0 Vector和Map快速使用指引
发布时间:2020-12-14 19:22:23 所属栏目:百科 来源:网络整理
导读:Vectornode* vec; auto node1 = Node::create(); node1-setTag( 1 ); vec.pushBack(node1); auto node2 = Node::create(); node2-setTag( 2 ); vec.pushBack(node2); auto node3 = Node::create(); node3-setTag( 3 ); vec.insert( ,node3); //输出指定位置
Vector<node*> vec;
auto node1 = Node::create();
node1->setTag(
1
);
vec.pushBack(node1);
auto node2 = Node::create();
node2->setTag(
2
);
vec.pushBack(node2);
auto node3 = Node::create();
node3->setTag(
3
);
vec.insert(
,node3);
//输出指定位置的元素
Node* vecNode = static_cast<node*>(vec.at(
));
log(
"vecNode->getTag() = %d"
Map<std::string,node*=
""
> map1 ;
map1.insert(
"name"
Node* tempNode = static_cast<node*>(map1.at(
));
"tempNode->getTag() = %d"
(编辑:李大同)
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