quick-cocos2d-x3.2 scheduler使用注意事项
发布时间:2020-12-14 19:13:27 所属栏目:百科 来源:网络整理
导读:最近在使用scheduler时发现如下问题 调用: local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")function MainScene:ctor() self.player_:pos(self.player_:getContentSize().width / 2,display.height / 2) scheduler.scheduleGlobal(self.addMons
最近在使用scheduler时发现如下问题 调用:
local scheduler = require(cc.PACKAGE_NAME .. ".scheduler") function MainScene:ctor() self.player_:pos(self.player_:getContentSize().width / 2,display.height / 2) scheduler.scheduleGlobal(self.addMonster,1) end function MainScene:addMonster() local monster = display.newSprite("monster.png"):addTo(self) end 报错:
stack traceback: [string "framework/shortcodes.lua"]:62: in function 'addTo' [string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:30: in function <[string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:28> cocos2d: ---------------------------------------- 解决方法
local scheduler = require(cc.PACKAGE_NAME .. ".scheduler") function MainScene:ctor() self.player_:pos(self.player_:getContentSize().width / 2,display.height / 2) scheduler.scheduleGlobal(function() self:addMonster() end,1) end function MainScene:addMonster() local monster = display.newSprite("monster.png"):addTo(self) end (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |