COCOS错误收集
vs编译时提示精灵引用的资源有问题,但是路径肯定是正确的,这时注意一下VS的设置
错误提示是 make:***Noruletomaketarget`/cygdrive/d/cocos2d-x-2.1.4/projects/SandArt/proj.android/../../../extensions/AssetsManager/AssetsManager.cpp',neededby`obj/local/armeabi/objs/cocos_extension_static/AssetsManager/AssetsManager.o'.Stop. 解决: 删除projec.andriod下的两个文件夹,obj和lib”
错误提示是
D:/cocos2d-2.0-x-2.0.4/cocos2dx/platform/android/CCCommon.cpp: In function 'void cocos2d::CCLog(char const*,...)': D:/cocos2d-2.0-x-2.0.4/cocos2dx/platform/android/CCCommon.cpp:44:72: error: format not a string literal and no format arguments [-Werror=format-security] cc1plus.exe: some warnings being treated as errors
make.exe: *** [obj/local/armeabi/objs-debug/cocos2dx_static/platform/android/CCCommon.o] Error 1 解决: 修改application.mk文件在文件最后添加APP_CPPFLAGS += -Wno-error=format-security
错误提示是 10-26 22:22:18.465: D/dalvikvm(6370): Trying to load lib /data/app-lib/org.cocos2dx.hellocpp-1/libcocos2dcpp.so 0x42e1a8f8 解决: android.mk: LOCAL_MODULE := game_shared 检查这个文件是否有错误 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |