#include "TMenu.h" #include "AppMacros.h" #include "T02LayerSprite.h" #include "T03LayerZorder.h" #include "T04ColorLayer.h" #include "T05Coordinate.h" #include "T06BatchNode.h" #include "T07Schedule.h" #include "T08Touch.h" #include "T09Memory.h" #include "T10Label.h" //通过sizeof(menu_array)求出数组占用的总空间大小 //通过sizeof(*menu_array)求出数组中的每个元素的大小 static char * menu_array[] { "T02LayerSprite.h", "T03LayerZorder.h",21); font-family:新宋体; font-size:9.5pt">"T04ColorLayer.h",21); font-family:新宋体; font-size:9.5pt">"T05Coordinate.h",21); font-family:新宋体; font-size:9.5pt">"T06BatchNode.h",21); font-family:新宋体; font-size:9.5pt">"T07Schedule.h",21); font-family:新宋体; font-size:9.5pt">"T08Touch.h",21); font-family:新宋体; font-size:9.5pt">"T09Memory.h",21); font-family:新宋体; font-size:9.5pt">"T10Label.h" }; CCScene * TMenu::scene() { scene = CCScene::create(); TMenu * layer = create(); scene->addChild(layer); return scene; } bool init() { CCLayer::init(); menu = CCMenu::create(); //通过下面的方式实现将菜单项添加到menu中 for (int i = 0; i < sizeof(menu_array) / sizeof(*menu_array); i++) { CCMenuItem * item = CCMenuItemFont::create(menu_array[i], this, menu_selector(menuCallback)); menu->addChild(item); } //设置菜单的显示方向为垂直方向 menu->alignItemsVertically(); addChild(menu); CCArray * array = menu->getChildren(); CCObject * obj; int i = 0; CCARRAY_FOREACH(array,obj) { CCMenuItem * item = (CCMenuItem*)obj; item->setTag(i + 1 + 10000); i++; } CCMenuItem * closeItem = CCMenuItemImage::create("CloseNormal.png","CloseSelected.png"); closeItem->setTarget(this,closeCallback)); CCMenu * menu2 = create(closeItem,138); font-family:新宋体; font-size:9.5pt">NULL); menu2->setPosition(CCPointZero); closeItem->setPosition(ccp(winSize.width - closeItem->getContentSize().width / 2,138); font-family:新宋体; font-size:9.5pt">winSize.height - closeItem->getContentSize().height / 2)); addChild(menu2); //设置触摸事件,为可touch setTouchEnabled(true); setTouchMode(kCCTouchesOneByOne); return true; } //当点击到菜单之后跳转到指定的CCScene中去 void CCObject * sender) { CCMenuItem *)sender; CCScene * pScene = NULL; switch (item->getTag() - 10000) { case 1: pScene = T02LayerSprite::scene(); break; case 2: pScene = T03LayerZorder::scene(); break; case 3: pScene = T04ColorLayer::scene(); break; case 4: pScene = T05Coordinate::scene(); break; case 5: pScene = T06BatchNode::scene(); break; case 6: pScene = T07Schedule::scene(); break; case 7: pScene = T08Touch::scene(); break; case 8: pScene = T09Memory::scene(); break; case 9: pScene = T10Label::scene(); break; } if (pScene != NULL) { //通过CCDirector的sharedDirector来实现场景的切换 CCDirector::sharedDirector()->replaceScene(pScene); } } //当点击关闭的时候游戏退出 void CCObject * sender) { exit(0); } bool CCEvent *pEvent) { return true; } void CCEvent *pEvent){ CCRect rcWin = CCRect(0,40,138); font-family:新宋体; font-size:9.5pt">winSize.width,138); font-family:新宋体; font-size:9.5pt">winSize.height - 80); CCMenuItem * firstItem = (CCMenuItem *)menu->getChildren()->objectAtIndex(0); CCMenuItem * lastItem = (lastObject(); CCPoint firstInWorld = menu->convertToWorldSpace(firstItem->getPosition()); CCPoint lastInWorld = menu->convertToWorldSpace(lastItem->getPosition()); //其中Delta的坐标表示的是开始坐标的减去最后坐标的差值 if (rcWin.containsPoint(firstInWorld) && pTouch->getDelta().y<0) return; if (rcWin.containsPoint(lastInWorld) && pTouch->getDelta().y>0) return; menu->setPositionY(menu->getPositionY() + pTouch->getDelta().y); } |