Cocos2d-x_多点触摸
发布时间:2020-12-14 19:11:21 所属栏目:百科 来源:网络整理
导读://// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;class HelloWorld : public cocos2d::CCLayer{public: virtual bool init(); static cocos2
// // HelloWorldScene.h // #ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "cocos-ext.h" USING_NS_CC; USING_NS_CC_EXT; class HelloWorld : public cocos2d::CCLayer { public: virtual bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(HelloWorld); // 重写“多点”触摸回调函数 virtual void ccTouchesBegan(CCSet *pTouches,CCEvent *pEvent); virtual void ccTouchesMoved(CCSet *pTouches,CCEvent *pEvent); virtual void ccTouchesEnded(CCSet *pTouches,CCEvent *pEvent); virtual void ccTouchesCancelled(CCSet *pTouches,CCEvent *pEvent); // 生命周期函数 virtual void OnEnter(); virtual void OnExit(); }; #endif // // HelloWorldScene.cpp // #include "HelloWorldScene.h" USING_NS_CC; CCScene* HelloWorld::scene() { CCScene *scene = CCScene::create(); HelloWorld *layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } CCSize winSize = CCDirector::sharedDirector()->getWinSize(); // 在AppController.mm文件中开启ios“多点”触摸支持功能 // [__glView setMultipleTouchEnabled:YES]; // 开启“多点”触摸监听代理 this->setTouchEnabled(true); CCSprite *pSpr1 = CCSprite::create("Icon-57.png"); pSpr1->setColor(ccc3(255,255,0)); pSpr1->setPosition(ccp(150,100)); this->addChild(pSpr1,91); CCSprite *pSpr2 = CCSprite::create("Icon-57.png"); pSpr2->setPosition(ccp(150,200)); this->addChild(pSpr2,92); return true; } void HelloWorld::OnEnter() { CCLayer::onEnter(); CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this,0); // addStandardDelegate 增加“多点”触摸代理 } void HelloWorld::OnExit() { CCLayer::onExit(); CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this); } void HelloWorld::ccTouchesBegan(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent) { CCLOG("HelloWorld::ccTouchesBegan"); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter ++) { CCTouch *pTouch = (CCTouch *)(*iter); CCPoint location = pTouch->getLocation(); if (pTouch->getID() == 0) { CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91); pSpr1->setPosition(location); } else if(pTouch->getID() == 1) { CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92); pSpr2->setPosition(location); } } } void HelloWorld::ccTouchesMoved(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent) { CCLOG("HelloWorld::ccTouchesMoved"); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter ++) { CCTouch *pTouch = (CCTouch *)(*iter); CCPoint location = pTouch->getLocation(); if (pTouch->getID() == 0) { CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91); pSpr1->setPosition(location); } else if(pTouch->getID() == 1) { CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92); pSpr2->setPosition(location); } } } void HelloWorld::ccTouchesEnded(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent) { CCLOG("HelloWorld::ccTouchesEnded"); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter ++) { CCTouch *pTouch = (CCTouch *)(*iter); CCPoint location = pTouch->getLocation(); CCLOG("pTouch触摸点%d的坐标:x:%f,y:%f",pTouch->getID(),location.x,location.y); } } void HelloWorld::ccTouchesCancelled(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent) { CCLOG("HelloWorld::ccTouchesCancelled"); } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |