Cocos2d-x_播放音乐和音效
发布时间:2020-12-14 19:11:12 所属栏目:百科 来源:网络整理
导读://// HelloWorldScene.h//#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;class HelloWorld : public cocos2d::CCLayer{public: virtual bool init(); static cocos2
// // HelloWorldScene.h // #ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "cocos-ext.h" USING_NS_CC; USING_NS_CC_EXT; class HelloWorld : public cocos2d::CCLayer { public: virtual bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(HelloWorld); void menuCallBack(CCObject *pSender); }; #endif // // HelloWorldScene.cpp // #include "HelloWorldScene.h" #include "SimpleAudioEngine.h" USING_NS_CC; using namespace std; using namespace CocosDenshion; // 根据不同平台使用预编译索引不同的音频文件 #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #define EFFECT_FILE "effect2.ogg" #elif (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE) #define EFFECT_FILE "effect1.raw" #else #define EFFECT_FILE "effect1.wav" #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #define MUSIC_FILE "music.mid" #elif (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY) #define MUSIC_FILE "background.ogg" #else #define MUSIC_FILE "background.mp3" #endif string items[] = {"播放背景音乐","停止背景音乐","暂停背景音乐","继续播放背景音乐","后退背景音乐","背景音乐是否在播放","播放音效","重复播放音效","停止播放音效","释放音效","增加背景音乐音量","减少背景音乐音量","增加音效音量","减少音效音量","暂停音效","继续播放音效","暂停所有音效","继续所有音效","停止所有音效"}; int effectID = -1; CCScene* HelloWorld::scene() { CCScene *scene = CCScene::create(); HelloWorld *layer = HelloWorld::create(); scene->addChild(layer); return scene; } // 图层 bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } CCSize winSize = CCDirector::sharedDirector()->getWinSize(); CCMenu *pMenu = CCMenu::create(); int itemsCount = sizeof(items) / sizeof(items[0]); for (int i = 0; i < itemsCount; i ++) { CCLabelTTF *plabTTF = CCLabelTTF::create(items[i].c_str(),"Arial",15); CCMenuItemLabel *pmenuLab = CCMenuItemLabel::create(plabTTF,this,menu_selector(HelloWorld::menuCallBack)); pmenuLab->setPosition(ccp(0,(winSize.height*0.5-20-(i+1)*15))); pMenu->addChild(pmenuLab,i); } this->addChild(pMenu,100); // 预加载音乐和音效 SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic(MUSIC_FILE); SimpleAudioEngine::sharedEngine()->preloadEffect(EFFECT_FILE); SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5); SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5); return true; } void HelloWorld::menuCallBack(cocos2d::CCObject *pSender) { CCLOG("HelloWorld::menuCallBack"); CCMenuItem *pItem = (CCMenuItem *)pSender; int nIdx = pItem->getTag(); switch (nIdx) { case 0: SimpleAudioEngine::sharedEngine()->playBackgroundMusic(MUSIC_FILE,true); break; case 1: SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true); break; case 2: SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); break; case 3: SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); break; case 4: SimpleAudioEngine::sharedEngine()->rewindBackgroundMusic(); break; case 5: if (SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying()) { CCLOG("背景音乐正在播放!"); } else { CCLOG("背景音乐没在播放!"); } break; case 6: effectID = SimpleAudioEngine::sharedEngine()->playEffect(EFFECT_FILE); break; case 7: effectID = SimpleAudioEngine::sharedEngine()->playEffect(EFFECT_FILE,true); break; case 8: SimpleAudioEngine::sharedEngine()->stopEffect(effectID); break; case 9: SimpleAudioEngine::sharedEngine()->unloadEffect(EFFECT_FILE); break; case 10: SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() + 0.1f); break; case 11: SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume() - 0.1f); break; case 12: SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() + 0.1f); break; case 13: SimpleAudioEngine::sharedEngine()->setEffectsVolume(SimpleAudioEngine::sharedEngine()->getEffectsVolume() - 0.1f); break; case 14: SimpleAudioEngine::sharedEngine()->pauseEffect(effectID); break; case 15: SimpleAudioEngine::sharedEngine()->resumeEffect(effectID); break; case 16: SimpleAudioEngine::sharedEngine()->pauseAllEffects(); break; case 17: SimpleAudioEngine::sharedEngine()->resumeAllEffects(); break; case 18: SimpleAudioEngine::sharedEngine()->stopAllEffects(); break; default: break; } } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |