【Cocos2d-x】角度转换
发布时间:2020-12-14 19:06:05 所属栏目:百科 来源:网络整理
导读:CCPoint location = nearEnemy- _sprite - getPosition (); auto vector = location - _sprite - getPosition (); auto radians = atan2f (vector. y ,vector. x ); auto rotateDegree = CC_RADIANS_TO_DEGREES (radians);
CCPoint location = nearEnemy->
_sprite->
getPosition();
auto vector = location - _sprite-> getPosition(); auto radians = atan2f(vector. y,vector. x); auto rotateDegree = CC_RADIANS_TO_DEGREES(radians); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |