Cocos2d-X 学习笔记2 普通视图和45度角地图获得对应位置图素
1.普通视图获取对应位置图素 CCTMXLayer *layer=map->layerNamed("Layer 0"); CCSize s=layer->getLayerSize();
CCPoint touchPoint=touch->getLocationInView();
touchPoint=CCDirector::sharedDirector()->convertToGL(touchPoint);
int indexx=(touchPoint.x)/map->getTileSize().width; int indexy=map->getMapSize().height-(touchPoint.y)/map->getTileSize().height; sprite=layer->tileAt(ccp(indexx,indexy)); sprite->setScale(2);
//map->getMapSize().height 获取图片的长宽像素个数 //getTileSize().height 获取一个图素的高度与宽度 总体思路就是具体位置除以图素的宽高,但这里需要注意,在Y轴的处理上略有不同。因为Cocos2D-X中的坐标系中,Y轴是从下到上一次增加的,而地图中的行数则是从上到下增加的,这就需要做一个转换,用总的函数减去Y轴坐标除以图素高,结果才是所有图素的函数。
2.45度角视图获取对应图素 CCPoint HelloWorld::converttto2d(float x,float y) { CCTMXTiledMap *map=(CCTMXTiledMap *)getChildByTag(1); int mapWidth=map->getMapSize().width*map->getTileSize().width; int mapHeight=map->getMapSize().height*map->getTileSize().height;
double distanse,sin1,sin11,sin22,cos11,cos1; int d2x,d2y; double mystatic5=sqrt(5.0); double mystatic=16*mystatic5; if (x>mapWidth/2) { distanse=sqrt((x-mapWidth/2)*(x-mapWidth/2)+(mapHeight-y)*(mapHeight-y)); sin1=(mapHeight-y)/distanse; cos1=(x-mapWidth/2)/distanse; sin11=(sin1*2-cos1)/mystatic5; cos11=(sin1+cos1*2)/mystatic5; d2y=distanse*5/4*sin11/mystatic; sin22=(2*sin1+cos1)/mystatic5; d2x=distanse*5/4*sin22/mystatic; return ccp(d2x.d2y); } else { distanse=sqrt((mapWidth/2-x)*(mapWidth/2-x)+(mapHeight-y)*(mapHeight-y)); sin1=(mapHeight-y)/distanse; cos1=(mapWidth/2-x)/distanse; sin11=(sin1*2-cos1)/mystatic5; cos11=(sin1+cos1*2)/mystatic5; d2x=distanse*5/4*sin11/mystatic; sin22=(2*sin1+cos1)/mystatic5; d2y=distanse*5/4*sin22/mystatic; return ccp(d2x,d2y); } } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |