cocos2dx之动作Action
发布时间:2020-12-14 19:00:55 所属栏目:百科 来源:网络整理
导读:版本 cocos2dx 2.2.5 --淡入淡出local function FadeInOut(sec)local fadein = CCFadeIn:create(sec)local fadeout = CCFadeOut:create(sec)local sequence = CCSequence:createWithTwoActions(fadein,fadeout)return sequenceend 调用 fadeinout = FadeInOu
版本 cocos2dx 2.2.5 --淡入淡出 local function FadeInOut(sec) local fadein = CCFadeIn:create(sec) local fadeout = CCFadeOut:create(sec) local sequence = CCSequence:createWithTwoActions(fadein,fadeout) return sequence end调用 fadeinout = FadeInOut(2) bg:runAction(CCRepeatForever:create(fadeinout)) bg是CCSprite对象
--旋转并放大 rot = CCRotateBy:create(1,360) scale = CCScaleTo:create(1.0,2.0) seq = CCSequence:createWithTwoActions(rot,scale) zhuque:runAction(seq) 边旋转边放大 rot = CCRotateBy:create(1,2.0) ary = CCArray:create() ary:addObject(rot) ary:addObject(scale) --seq = CCSequence:createWithTwoActions(rot,scale) --jump = CCJumpBy:create(3,ccp(0,0),100,4) --skewTo = CCSkewTo:create(2,40,0) --skewTo2 = CCSkewTo:create(2,40) spawn = CCSpawn:create(ary) --move = CCMoveTo:create(0.5,ccp(300,hpos)) zhuque:runAction(spawn) (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |