cocos2d-iphone – cocos2d.正确混合?
发布时间:2020-12-14 18:59:00 所属栏目:百科 来源:网络整理
导读:我修改了标准示例“Hello World”: CCSprite *sprite = [CCSprite spriteWithFile:@"Untitled-1.png"]; CGSize winSize = [CCDirector sharedDirector].winSize; sprite.position = ccp(winSize.width / 2,winSize.height / 2); [label setBlendFunc:(ccBle
我修改了标准示例“Hello World”:
CCSprite *sprite = [CCSprite spriteWithFile:@"Untitled-1.png"]; CGSize winSize = [CCDirector sharedDirector].winSize; sprite.position = ccp(winSize.width / 2,winSize.height / 2); [label setBlendFunc:(ccBlendFunc){GL_ZERO,GL_SRC_ALPHA}]; [label setColor:ccBLACK]; [sprite addChild:label]; [self addChild:sprite]; 我有: image 如何删除/剪切“Hello World”标签周围的背景?
我目前的解决方案是初始化CCLabelTTF:
CCLabelTTF *label = [CCLabelTTF labelWithString:@"Hello World" fontName:@"Marker Felt" fontSize:64 dimensions:size hAlignment:kCCTextAlignmentCenter vAlignment:kCCVerticalTextAlignmentCenter]; 其中size是[CCDirector sharedDirector] .winSize for my examle. 欢迎任何其他建议 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |