AppUtils 常用函数总结(Cocos2d-x 3.9)
发布时间:2020-12-14 18:52:55 所属栏目:百科 来源:网络整理
导读:1、随机函数 float AppUtils::randomFloat(float low,float high){//0.0-1.0float r = rand()/(RAND_MAX+0.1);return ((high+1) - low) * r + low;} 2、点击区域判断 CCRect AppUtils::boundingBoxForWorld(CCNode* node){CCRect rect = CCRectZero;if (node
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1、随机函数 float AppUtils::randomFloat(float low,float high)
{
//0.0-1.0
float r = rand()/(RAND_MAX+0.1);
return ((high+1) - low) * r + low;
}
2、点击区域判断 CCRect AppUtils::boundingBoxForWorld(CCNode* node)
{
CCRect rect = CCRectZero;
if (node==NULL)
{
return rect;
}
CCPoint anchorPoint = node->getAnchorPoint();
CCSize widgetSize = node->boundingBox().size;
CCPoint worldPosition = node->getPosition();
worldPosition.x -= widgetSize.width*anchorPoint.x;
worldPosition.y -= widgetSize.height*anchorPoint.y;
if (node!=NULL)
{
CCNode* parent = node->getParent();
while (parent != NULL)
{
float scaleX = parent->getScaleX();
float scaleY = parent->getScaleY();
float scaledWidth = widgetSize.width*scaleX;
float scaledHeight = widgetSize.height*scaleY;
worldPosition.x += (widgetSize.width - scaledWidth) / 2;
worldPosition.y += (widgetSize.height - scaledHeight) / 2;
widgetSize.width = scaledWidth;
widgetSize.height = scaledHeight;
worldPosition = worldPosition + parent->getBoundingBox().origin;
parent = parent->getParent();
}
rect.origin = worldPosition;
rect.size= widgetSize;
return rect;
}
return rect;
}
3、触摸方法模拟按钮的触摸点击 static void setColorForAll(Sprite* target,Color3B color= Color3B::GRAY); static void btnTouchBegin(Sprite* target,Point p,Color3B color = Color3B::GRAY); static void btnTouchMoved(Sprite* target,Color3B color = Color3B::WHITE); static bool btnTouchEnded(Sprite* target,Color3B color = Color3B::WHITE); 方法实现: void AppUtils::setColorForAll(Sprite* target,Color3B color)
{
if (target != NULL)
{
target->setColor(color);
Vector<Node*> children = target->getChildren();
for (size_t i = 0; i < children.size(); i++)
{
Sprite* item = (Sprite*)children.at(i);
if (item != NULL)
{
item->setColor(color);
}
}
}
}
void AppUtils::btnTouchBegin(Sprite* target,Color3B color)
{
if (target != NULL&&target->boundingBox().containsPoint(p))
{
setColorForAll(target,color);
}
}
void AppUtils::btnTouchMoved(Sprite* target,Color3B color)
{
if (target != NULL&&!target->boundingBox().containsPoint(p) && (target->getColor()== Color3B::GRAY))
{
setColorForAll(target,color);
}
}
bool AppUtils::btnTouchEnded(Sprite* target,Color3B color)
{
if (target != NULL&&target->boundingBox().containsPoint(p) && (Color3B::GRAY==target->getColor()))
{
setColorForAll(target,color);
return true;
}
return false;
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