Cocos2d-x《雷电大战》(3)-子弹无限发射
发布时间:2020-12-14 17:23:42 所属栏目:百科 来源:网络整理
导读:Cocos2d-x《雷电大战》(3)-子弹无限发射 作者想让飞机能发子弹 1 资源 var res = {///.... BULLET1:'res/bullet1.png',//..... }; 2 有调度的airplane var Airplane = cc.Layer.extend({ ctor:function (){//...... me.batchNode=new cc.SpriteBatchNode(res
Cocos2d-x《雷电大战》(3)-子弹无限发射
作者想让飞机能发子弹 1 资源 var res = { ///.... BULLET1:'res/bullet1.png',//..... }; 2 有调度的airplane var Airplane = cc.Layer.extend({ ctor:function (){ //...... me.batchNode=new cc.SpriteBatchNode(res.BULLET1); me.batchNode.retain(); me.bullteId=0; me.bullteSpeed=500; me.bulltes={}; me.schedule(me.fire,0.5); //...... return true; },onExit:function(){ me.batchNode.release(); },fire:function(dt){ var me=this; var sp=new cc.Sprite(me.batchNode.getTexture()); var point=me.air.getPosition(); var px=point.x; var py=point.y + me.air.getContentSize().height + 20; sp.setPosition(px,py); var bid=me.bullteId++; sp.setTag(bid); me.addChild(sp,-1); var flyLen= cc.winSize.height - py; var duration = flyLen / me.bullteSpeed; var action=new cc.Sequence([ new cc.MoveTo(duration,cc.p(px,cc.winSize.height)),new cc.CallFunc(function(bullet,id){ delete this.bulltes[id]; this.removeChildByTag(id); },me,bid) ]); sp.runAction(action); me.bulltes[bid]=sp; } }); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |