cocos 2d-x 3.15 微信分享总结
JS 部分的代码:shareWX:function() { auto size = Director::getInstance()->getWinSize(); auto pScreen = RenderTexture::create(size.width,size.height); }
native 端的代码OC or C++ void WechatHelper::share(const std::string & arg1,const std::string & arg2) { auto size = Director::getInstance()->getWinSize(); auto pScreen = RenderTexture::create(size.width,size.height); auto pCurScene = Director::getInstance()->getRunningScene(); pScreen->begin(); pCurScene->visit(); pScreen->end(); pScreen -> saveToFile(StringUtils::format("screen_capture.png"),Image::Format::PNG); pScreen->cleanup(); std::string img_path = FileUtils::getInstance()->getWritablePath() + "screen_capture.png"; WXMediaMessage* Fanrncho_message = [WXMediaMessage message]; [Fanrncho_message setThumbImage:[UIImage imageNamed:@"Icon-50.png"]]; WXImageObject* Fanrncho_img = [WXImageObject object]; Fanrncho_img.imageData = [NSData dataWithContentsOfFile:[NSString stringWithUTF8String:img_path.c_str()]]; Fanrncho_message.mediaObject = Fanrncho_img; SendMessageToWXReq* Fanrncho_req = [[[SendMessageToWXReq alloc] init]autorelease]; Fanrncho_req.bText =NO; Fanrncho_req.message = Fanrncho_message; Fanrncho_req.scene = WXSceneTimeline; [WXApi sendReq:Fanrncho_req]; } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |