cocos2d-x 字符串类型转换
发布时间:2020-12-14 17:13:29 所属栏目:百科 来源:网络整理
导读:cocos2d-x中使用的字符串有const char *,std::string,cocos2d::_String; 1、const char * - std::string const char *cstr= "abc";std::string name(cstr); 2、const char * - cocos2d::_String const char *cstr= "abc";_String *ns = _String::createWit
cocos2d-x中使用的字符串有const char *,std::string,cocos2d::_String; 1、const char * -> std::string
const char *cstr= "abc"; std::string name(cstr); 2、const char * -> cocos2d::_String const char *cstr= "abc"; _String *ns = _String::createWithFormat("%s",cstr); 3、 std::string ->const char *
std::string name = "abc"; const char *cstr = name.c_str(); 4、 std::string ->cocos2d::_String std::string name = "abc"; _String *ns =_String::createWithFormat("%s",name.c_str()); 5、cocos2d::_String -> const char * _String *name=_String::create("abc"); const char *cstr = name.getCString(); 6、cocos2d::_String ->std::string _String *ns= _String::create("abc"); std::string name(ns.getCString()); 7、cocos2d::_String ->int int num =0; _String *ns =_String::createWithFormat("%d",num); int num2 = ns.intValue(); 8、gbk->utf-8 //在Win32平台下,将GBK编码转换为UTF-8 string MyUtility::gbk_2_utf8(const string text) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) //采用Lambda表达式,将string转换成wstring wstring tes = [=]() { setlocale(LC_ALL,"chs"); const char* _Source = text.c_str(); size_t _Dsize = text.size() + 1; wchar_t *_Dest = new wchar_t[_Dsize]; wmemset(_Dest,_Dsize); mbstowcs(_Dest,_Source,_Dsize); std::wstring result = _Dest; delete[]_Dest; setlocale(LC_ALL,"C"); return result; }(); int asciSize = WideCharToMultiByte(CP_UTF8,tes.c_str(),tes.size(),NULL,NULL); if (asciSize == ERROR_NO_UNICODE_TRANSLATION || asciSize == 0) { return string(); } char *resultString = new char[asciSize]; int conveResult = WideCharToMultiByte(CP_UTF8,resultString,asciSize,NULL); if (conveResult != asciSize) { return string(); } string buffer = ""; buffer.append(resultString,asciSize); delete[] resultString; return buffer; #else return text; #endif } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |