cocos2dx lua版本让图片变灰
发布时间:2020-12-14 17:11:10 所属栏目:百科 来源:网络整理
导读:function UI.setSpriteGray( sp ) local vertShaderByteArray = "n".. "attribute vec4 a_position; n" .. "attribute vec2 a_texCoord; n" .. "attribute vec4 a_color; n".. "#ifdef GL_ES n".. "varying lowp vec4 v_fragmentColor;n".. "varying m
function UI.setSpriteGray( sp )
local vertShaderByteArray = "n"..
"attribute vec4 a_position; n" ..
"attribute vec2 a_texCoord; n" ..
"attribute vec4 a_color; n"..
"#ifdef GL_ES n"..
"varying lowp vec4 v_fragmentColor;n"..
"varying mediump vec2 v_texCoord;n"..
"#else n" ..
"varying vec4 v_fragmentColor; n" ..
"varying vec2 v_texCoord; n"..
"#endif n"..
"void main() n"..
"{n" ..
"gl_Position = CC_PMatrix * a_position; n"..
"v_fragmentColor = a_color;n"..
"v_texCoord = a_texCoord;n"..
"}"
local flagShaderByteArray = "#ifdef GL_ES n" ..
"precision mediump float; n" ..
"#endif n" ..
"varying vec4 v_fragmentColor; n" ..
"varying vec2 v_texCoord; n" ..
"void main(void) n" ..
"{ n" ..
"vec4 c = texture2D(CC_Texture0,v_texCoord); n" ..
"gl_FragColor.xyz = vec3(0.4*c.r + 0.4*c.g +0.4*c.b); n"..
"gl_FragColor.w = c.w; n"..
"}"
local glProgram = cc.GLProgram:createWithByteArrays(vertShaderByteArray,flagShaderByteArray)
glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_POSITION,cc.VERTEX_ATTRIB_POSITION)
glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_COLOR,cc.VERTEX_ATTRIB_COLOR)
glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_TEX_COORD,cc.VERTEX_ATTRIB_FLAG_TEX_COORDS)
glProgram:link()
glProgram:updateUniforms()
sp:setGLProgram( glProgram )
end (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
