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cocos2dx lua版本让图片变灰

发布时间:2020-12-14 17:11:10 所属栏目:百科 来源:网络整理
导读:function UI.setSpriteGray( sp ) local vertShaderByteArray = "n".. "attribute vec4 a_position; n" .. "attribute vec2 a_texCoord; n" .. "attribute vec4 a_color; n".. "#ifdef GL_ES n".. "varying lowp vec4 v_fragmentColor;n".. "varying m
function UI.setSpriteGray( sp )
    local vertShaderByteArray = "n"..
        "attribute vec4 a_position; n" ..
        "attribute vec2 a_texCoord; n" ..
        "attribute vec4 a_color; n"..
        "#ifdef GL_ES  n"..
        "varying lowp vec4 v_fragmentColor;n"..
        "varying mediump vec2 v_texCoord;n"..
        "#else                      n" ..
        "varying vec4 v_fragmentColor; n" ..
        "varying vec2 v_texCoord;  n"..
        "#endif    n"..
        "void main() n"..
        "{n" ..
        "gl_Position = CC_PMatrix * a_position; n"..
        "v_fragmentColor = a_color;n"..
        "v_texCoord = a_texCoord;n"..
        "}"

    local flagShaderByteArray = "#ifdef GL_ES n" ..
        "precision mediump float; n" ..
        "#endif n" ..
        "varying vec4 v_fragmentColor; n" ..
        "varying vec2 v_texCoord; n" ..
        "void main(void) n" ..
        "{ n" ..
        "vec4 c = texture2D(CC_Texture0,v_texCoord); n" ..
        "gl_FragColor.xyz = vec3(0.4*c.r + 0.4*c.g +0.4*c.b); n"..
        "gl_FragColor.w = c.w; n"..
        "}"
    local glProgram = cc.GLProgram:createWithByteArrays(vertShaderByteArray,flagShaderByteArray)
    glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_POSITION,cc.VERTEX_ATTRIB_POSITION)
    glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_COLOR,cc.VERTEX_ATTRIB_COLOR)
    glProgram:bindAttribLocation(cc.ATTRIBUTE_NAME_TEX_COORD,cc.VERTEX_ATTRIB_FLAG_TEX_COORDS)
    glProgram:link()
    glProgram:updateUniforms()
    sp:setGLProgram( glProgram )
end

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