cocos2d-x 3.11 游戏开发环境搭建流程
cocos2d-x 3.11.1 游戏开发环境搭建流程1. 准备下面的软件1) Windows7 64Bit+ VS2013 (VC++)这个不用多说. 2) cocos2d-x-3.11.1.zip# wget http://cocostudio.download.appget.cn/Cocos2D-X/cocos2d-x-3.11.1.zip 这个解压到目录下,如: C:DEVPACKcoscos2d-x
COCOS_CONSOLE_ROOT=C:DEVPACKcocos2d-xcocos2d-x-3.11.1toolscocos2d-consolebin 3) tadp-4.0r2-windows.exe
# wget ftp://pub:pub@pepstack.com/gamedev/tadp-4.0r2-windows.rar 这个安装起来要一夜的时间. 安装路径: Installation Directory: D:NVPACK Download Directory: D:NVIDIATADP 4) jdk-7u80,maven
安装java,maven,需要配置环境变量.
wget ftp://pub:pub@pepstack.com/gamedev/jdk-7u80-windows-x64.rar wget ftp://pub:pub@pepstack.com/tarball/apache-maven-3.3.3-bin.tar.gz 5) Python2.7 for windows 64bits
wget ftp://pub:pub@pepstack.com/gamedev/python-2.7.11.amd64.msi安装位置: C:python27 6) 设置环境变量进入 C:DEVPACKcocos2d-xcocos2d-x-3.11.1,运行: cmd python setup.py 会自动创建下面的环境变量。但是最好手工创建下面的变量,因为cocos2d-x的setup.py脚本还是有问题。 Windows管理环境变量的UI是真的很烂,没办法,手工创建: DEVPACK_HOME=C:DEVPACK NVPACK_HOME=D:NVPACK NVPACK_ROOT=D:NVPACK JAVA_HOME=C:DEVPACKJavajdk1.7.0_45 CLASSPATH=.;%JAVA_HOME%libdt.jar;%JAVA_HOME%libtools.jar ANDROID_HOME=D:NVPACKandroid-sdk-windows ANDROID_SDK_ROOT=D:NVPACKandroid-sdk-windows ANT_ROOT=D:NVPACKapache-ant-1.8.2bin ANT_HOME=D:NVPACKapache-ant-1.8.2 COCOS_X_ROOT=C:DEVPACKcocos2d-x COCOS_CONSOLE_ROOT=C:DEVPACKcocos2d-xcocos2d-x-3.11.1toolscocos2d-consolebin COCOS_TEMPLATES_ROOT=C:DEVPACKcocos2d-xcocos2d-x-3.11.1templates M2_HOME=C:DEVPACKapache-maven-3.0.5 NDK_ROOT=D:NVPACKandroid-ndk-r10d NDKROOT=D:NVPACKandroid-ndk-r10d ANDROID_NDK_ROOT=D:NVPACKandroid-ndk-r10d Path=%COCOS_TEMPLATES_ROOT%;%COCOS_CONSOLE_ROOT%;%ANT_ROOT%bin;%M2_HOME%bin;%JAVA_HOME%bin;%JAVA_HOME%jrebin 2. 创建项目> cmd > cd $COCOS_CONSOLE_ROOT > cocos new game_stencil -p com.pepstack.dev -l cpp -d c:workspacegamedev 然后用VS2013打开: C:workspacegamedevgame_stencilproj.win32game_stencil.sln 编译即可! 3. 编译android项目cmd cd C:workspacegamedevgame_stencilproj.android python build_native.py 报错:
...... At global scope: cc1plus.exe: warning: unrecognized command line option "-Wno-extern-c-compat" cc1plus.exe: warning: unrecognized command line option "-Wno-extern-c-compat" make.exe: *** 拒绝访问。 . Stop. make.exe: *** Waiting for unfinished jobs.... make.exe: Leaving directory `c:/Workspace/gamedev/game_stencil/proj.android' 执行命令出错,返回值:2。 Traceback (most recent call last): File "build_native.py",line 43,in <module> build(opts.build_mode) File "build_native.py",line 28,in build raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!") Exception: Build dynamic library for project [ c:Workspacegamedevgame_stencil proj.android../ ] fails!换成 3.10版本仍然出错。重试各种方法,最后:
cmd cd %COCOS_X_ROOT%cocos2d-x-3.11.1 python setup.py cd C:workspacegamedevgame_stencilproj.android python build_native.py成功!
... -post-build: debug: BUILD SUCCESSFUL Total time: 13 seconds 正在移动 apk 文件 c:Workspacegamedevgame_stencilbindebugandroid 编译成功。 核心就是编译前必须执行: python setup.py 4 eclipse编译到Android平台参考: http://www.52php.cn/article/p-codahnfy-bdq.html OK! (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |