cocos2d-x-2.x与3.x帧动画实现方式的改变
发布时间:2020-12-14 17:02:27 所属栏目:百科 来源:网络整理
导读:2.x //第二个参数表示显示区域的x,y,width,height frame0=SpriteFrame::createWithTexture(this-getTexture(),Rect(237.5*0,237.5,191)); frame1=SpriteFrame::createWithTexture(this-getTexture(),Rect(237.5*1,191)); frame2=SpriteFrame::createWithText
2.x //第二个参数表示显示区域的x,y,width,height frame0=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*0,237.5,191)); frame1=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*1,191)); frame2=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*2,191)); frame3=SpriteFrame::createWithTexture(this->getTexture(),Rect(237.5*3,191)); Array *animFrames=Array::create(); animFrames->addObject(frame0); animFrames->addObject(frame1); animFrames->addObject(frame2); animFrames->addObject(frame3); //根据4幅帧生成CCAnimation对象 Animation *animation = Animation::createWithSpriteFrames(animFrames); //根据动画模板创建动画 animation->setDelayPerUnit(0.2f); //animFrames->release(); Animate *animate=Animate::create(animation); 3.x Vector<SpriteFrame*> frameVec; SpriteFrame* frame = NULL; //用纹理创建4幅帧动画 SpriteFrame *frame0,*frame1,*frame2,*frame3; //第二个参数表示显示区域的x,191)); frameVec.pushBack(frame0); frameVec.pushBack(frame1); frameVec.pushBack(frame2); frameVec.pushBack(frame3); //根据4幅帧生成CCAnimation对象 Animation *animation = Animation::createWithSpriteFrames(frameVec); //根据动画模板创建动画 animation->setDelayPerUnit(0.2f); //animFrames->release(); Animate *animate=Animate::create(animation); return animate; (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |