cocos2dx 触摸事件
发布时间:2020-12-14 16:56:21 所属栏目:百科 来源:网络整理
导读:单点触摸: auto label = LabelTTF ::create( "Label" , "Courier" , 30 ); label-setPosition(visibleSize / 2 ); this -addChild(label); auto listener = EventListenerTouchOneByOne ::create(); /*创建事件侦听*/ listener-onTouchBegan = [](Touch *to
单点触摸: auto label = LabelTTF::create("Label","Courier",30);
label->setPosition(visibleSize / 2);
this->addChild(label);
auto listener = EventListenerTouchOneByOne::create(); /*创建事件侦听*/
listener->onTouchBegan = [](Touch *touch,Event* event){ /*开始点击触发回调函数*/
if (event->getCurrentTarget()->getBoundingBox().containsPoint( /*触摸点是否在目标范围*/ touch->getLocation())){ CCLOG("OK"); } return false; /*事件是否传递 false不传递,true传递*/ }; /*在场景中注册事件*/ Director::getInstance()->getEventDispatcher()->
addEventListenerWithSceneGraphPriority(listener,label);
多点触摸: auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = [](std::vector<Touch*> touchs,Event* event){
CCLOG("Touchs Began!");
};
listener->onTouchesMoved = [](std::vector<Touch*> touchs,Event* event){
CCLOG("Touchs Move: %d",touchs.size());
};
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,this);
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