返回按键监听-Quick-Cocos2dx
发布时间:2020-12-14 16:55:09 所属栏目:百科 来源:网络整理
导读:按下返回键监听 function FightScene :onKeyboard (code,event) if code == cc. KeyCode . KEY_BACK then print( "按下返回键" ) GameApp :enterScene ( "MainScene" ); end end function FightScene :onEnter () self .keyListener = cc. EventListenerKeyb
按下返回键监听 function FightScene:onKeyboard(code,event)
if code == cc.KeyCode.KEY_BACK then
print("按下返回键")
GameApp:enterScene("MainScene");
end
end
function FightScene:onEnter()
self.keyListener = cc.EventListenerKeyboard:create()
--handler(self,self.onKeyboard)用来关联方法,如果方法直接放在当前位置则可以直接使用无需handler
self.keyListener:registerScriptHandler(handler(self,self.onKeyboard),cc.Handler.EVENT_KEYBOARD_RELEASED)
local eventDispatch = self:getEventDispatcher()
eventDispatch:addEventListenerWithSceneGraphPriority(self.keyListener,self)
end
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