Cocos2d-x Layout使用
发布时间:2020-12-14 16:54:39 所属栏目:百科 来源:网络整理
导读:Size size = Director::getInstance()-getVisibleSize(); Layout* layout = Layout::create(); layout-setContentSize(Size(300,200)); layout-setBackGroundColorType(LAYOUT_COLOR_SOLID); //layout-setSize(Size(300,200)); layout-setAnchorPoint(Point(0
Size size = Director::getInstance()->getVisibleSize();
Layout* layout = Layout::create(); layout->setContentSize(Size(300,200)); layout->setBackGroundColorType(LAYOUT_COLOR_SOLID); //layout->setSize(Size(300,200)); layout->setAnchorPoint(Point(0.5f,0.5f)); layout->setBackGroundColor(Color3B::BLUE); layout->setPosition(Point(size.width/2,size.height/2)); this->addChild(layout); Button* button = Button::create("animationbuttonnormal.png","animationbuttonpressed.png"); button->setPosition(Vec2(0,0)); button->setAnchorPoint(Vec2(0,0)); layout->addChild(button); Button* titleButton = Button::create("backtotopnormal.png","backtotoppressed.png"); titleButton->setTitleText("Title Button"); titleButton->setPosition(Vec2( layout->getContentSize().width/2,layout->getContentSize().height/2)); layout->addChild(titleButton); Button* button_scale9 = Button::create("button.png","buttonHighlighted.png"); button_scale9->setScale9Enabled(true); button_scale9->setContentSize(Size(200,button_scale9->getVirtualRendererSize().height)); button_scale9->setPosition(Vec2(layout->getContentSize().width - button_scale9->getContentSize().width /2,layout->getContentSize().height - button_scale9->getContentSize().height /2)); layout->addChild(button_scale9); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |