cocos2d-lua 不渲染纹理,保存当前场景纹理为图片的方法
发布时间:2020-12-14 16:54:30 所属栏目:百科 来源:网络整理
导读:local function createRenderNodeWithPathPos(path,pos) -- body local renderNode = display:newNode() local sprite = cc.Sprite:create(path) sprite : setPosition(pos) renderNode : addChild(sprite) return renderNode end local function createRend
local function createRenderNodeWithPathPos(path,pos) -- body local renderNode = display:newNode() local sprite = cc.Sprite:create(path) sprite : setPosition(pos) renderNode : addChild(sprite) return renderNode end local function createRenderTextureWithLogoQRCode(logoRenderNode,QRCodeRenderNode) -- body local size = cc.Director:getInstance():getWinSize() local renderTexture = cc.RenderTexture:create(size.width,size.height) renderTexture : getSprite() : getTexture() : setAntiAliasTexParameters() renderTexture : beginWithClear(0,0) cc.Director:getInstance():getRunningScene() : visit() logoRenderNode : visit() QRCodeRenderNode : visit() renderTexture : endToLua() return renderTexture end local function createFileWithRenderTexture(renderTexture) local FORMAT_JPG = 0 local saveRet = renderTexture : saveToFile("printScreen.jpg",FORMAT_JPG,false) if saveRet then local path = cc.FileUtils:getInstance():getWritablePath() return path .. "printScreen.jpg" else cc.showTextTips("截屏失败") return nil end end local logoRenderNode = createRenderNodeWithPathPos("icon/ui_icon_box2.png",cc.p(480,320)) local QRCodeNode = createRenderNodeWithPathPos("icon/ui_icon_box2.png",120)) local renderTexture = createRenderTextureWithLogoQRCode(logoRenderNode,QRCodeNode) local fileName = createFileWithRenderTexture(renderTexture) if fileName then print("ok") end (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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