??
void HelloWorld::update(float delta); int _count = 0;
Size size = Director::getInstance()->getVisibleSize(); cocos2d::ui::LoadingBar* loadingBar = cocos2d::ui::LoadingBar::create("sliderProgress.png"); loadingBar->setTag(10); loadingBar->setPosition(Vec2(size.width/2,size.height/2 +loadingBar->getContentSize().height / 4.0f)); loadingBar->setDirection(cocos2d::ui::LoadingBar::Direction::RIGHT); this->addChild(loadingBar);
this->schedule(schedule_selector(HelloWorld::update),2);//每2秒执行一次update也可以定义其他函数
void HelloWorld::update(float delta){ CCLOG("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX %d"); log("--------->%d",_count); _count++; if (_count == 100) { _count = 0; } cocos2d::ui::LoadingBar* loadingBar = static_cast<cocos2d::ui::LoadingBar*>(this->getChildByTag(10)); loadingBar->setPercent(_count);
} (编辑:李大同)
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